Battlemaps
A full canvas for your encounters. Drop in a map image, place tokens, control what your players see, and run the whole thing from one screen.

Dynamic vision
Place walls and light sources on your map. Player vision updates automatically as tokens move — they only see what their characters can see. Line-of-sight, darkness, and light radius all handled for you.

Fog of war
Two modes: automatic (vision-based, tied to token positions) or manual (paint reveal areas with brush, rectangle, or circle). Control exactly what players discover and when.
Token management
Color-coded tokens with initials or custom images. Player tokens get vision ranges, creature tokens are DM-only until revealed. Drag to move, resize from tiny to huge.

Real-time multiplayer
Share a join link and your players connect instantly. Presence indicators show who's online. Ping locations to direct attention. Everything syncs in real time.
Drawing & measurement
Freehand drawing for annotations, a ruler tool that calculates D&D 5e distances automatically, and a ping system for pointing things out during play.
TV & projector mode
Playing in person? Set a viewport rectangle on the DM view and cast just the player-visible area to a TV or second monitor. You keep full DM controls on your screen.